Thursday, 28 August 2014

Review - Lovely Planet (PC)


Sugar Coated FPS

As a huge, huge fan of old school, 90's style first person shooters I usually take the time to play anything even remotely resembling classic titles such as Wolfenstein 3D, Doom and Quake, so it was mere seconds between me seeing Lovely Planet on Steam and making a purchase. Sure, the graphics looked cutesy and twee, but I figured it could be a wonderfully humorous combination of Doom and Super Mario Bros. Unfortunately I was left painfully disappointed by the incredibly linear stages and the simplistic 'infinite runner' style gameplay.

Friday, 15 August 2014

Review - Rogue Legacy (Vita, PS3, PS4)


Grindhouse

Back in October 2013 I reviewed Rogue Legacy on PC. Now, 10 months later, this roguelike platformer has found its way to Sony's fantastic and painfully underrated Vita console. And do you know what? I had a far more enjoyable time with it this time around. For those of you unfamiliar with the game, Rogue Legacy is a 2d platformer in which you explore a Castlevania-esque castle, defeating baddies with your sword and spells, collecting as much loot as you can. Upon your death you choose a new character, spend the loot you gathered before dying on stats and equipment upgrades, and enter a completely new, randomly generated castle to do it all over again. The aim being to level yourself up enough to face off against one of the four bosses located in the four different areas that make up the game world. 

Friday, 8 August 2014

Worst Videogames Enemies - 01 : Spawn (Quake)


'Player' was slimed by a Spawn

Some videogame enemies can make or break a game. Whether it be an impossibly difficult boss, or an adversary with an incredibly irritating movement or attack pattern. Some just annoy you simply by being poorly designed or out of place in the game world. The Spawn from id Software's sublime Quake is one of the worst offenders, being guilty of nearly all of the aforementioned criticisms. Now let's get one thing straight. I love Quake. Adore it! It is one of my all-time favourite videogames, and one I still play regularly some 18 years after its original release. But one thing has always irked me about this game. Something that makes me groan every time I encounter it, and puts a blemish on an otherwise perfect gaming experience. The Spawn.

Thursday, 31 July 2014

Instant Dungeon - Roguelike Maze game for PC


Instant Dungeon is a cute little maze game available on both PC and the PlayStation Vita (via the PlayStation mobile section on the store) which features roguelike elements to keep things interesting. Created by lone developer Scott Mattot, Instant Dungeon keeps things incredibly simple by tasking you with little more than moving around a succession of randomly generated, top down mazes, avoiding the skeletons, vampires, zombies and other monstrosities, nabbing any treasures along the way and finding the key to open the exit door. As you progress deeper into the dungeons the light get more scarce, meaning danger could lurk around every corner.

Wednesday, 23 July 2014

Review - Another World 20th Anniversary Edition (Vita)


A World of Pain

Originally an Amiga title, Another World (or Out Of This World in the USA) blew gamers away in the early 1990's thanks to its impressive animation and atmospheric alien world to explore. You played as Lester, a young professor working on dangerous particle acceleration experiments. One night, after arriving late at the lab one night (in his Ferrari, as the computer needlessly points out) to continue his work, disaster strikes when lightning hits the roof during a critical moment in the experiment. Lester is then transported to a strange alien world, and must escape. It was a pioneering title that would pave the way for more expansive adventures such as the unconnected follow-up title Flashback, Abe's Odyssey, and Tomb Raider. It could perhaps be considered the Uncharted of the time.

Wednesday, 16 July 2014

Review - Guacamelee! Super Turbo Championship Edition (Xbox 360)


¡Ay caramba!

As many of you who read this site will know, the so-called Metroidvania sub-genre is one of my favourite types of game. 2D platformers are my passion and have always appealed to me a million times more than even the best 3D offerings (Mario 64 I'm looking at you). So any new game laying claim to the Metroidvania tag is always going to be a cause of much excitement. It was this excitement that got me playing the original version of Guacamelee! on the PS3 last year. It was a beautiful homage to classic SNES game Super Metroid (even containing many unsubtle nods to its source of inspiration) that added a welcome sense of humour to proceedings. Unfortunately, I was never able to beat the game and frustration led me away and, I'm embarrassed to say, I completely forgot about it. Well, I can now right that wrong as Guacamelee! is back in a new and improved 'Super Turbo Championship Edition' (Capcom would be proud of that title!) which adds new content and mechanics and irons out many of the issues of the original version.

Monday, 14 July 2014

Video Game Soundtrack Remixes - Toejam & Earl



Jammin'

I'm a sucker for decent videogame soundtrack remixes as they often remind you of how catchy the tunes of yesteryear were - the musicians using the basic hardware available at the time certainly knew how to write melodies that would stick in your head for years to come! While most of the remixes I enjoy fall into the electronic music category, most notably house or techno, this stella funk reworking of a memorable tune from classic Mega Drive game Toejam & Earl is one of the best remixes I have heard to date!