Tuesday, 2 September 2014

Review - Behind You (PlayStation Mobile) Fun indie stealth game for your Vita!

Some games seem to want to remain anonymous. That's the only conclusion I can come to when faced with titles like Behind You, a small indie title I recently stumbled across on the PlayStation Mobile section of the Vita's Store page. You see, I could not find any information on the whole of the interweb regarding this cute, Japanese stealth action affair. It had a release date on Metacritic, but that's all I could find, hence you will see I have had to resort to taking screenshots of the game using my camera phone (yes really)! Though, the irony of a stealth game being hard to track down is not lost on me.

Sunday, 31 August 2014

Classic PC DOS 'Mario Kart clone' Wacky Wheels getting an HD Remake

In the early 1990's if you were a PC only gamer, you missed out on a wealth of fantastic games on the 16-bit home consoles, but there were always alternatives. Apogee were one of the great developers of the time, churning out a plethora of enjoyable, console-like titles for DOS gamers. One of my personal favourites was their blatant clone of the insanely popular (and insanely awesome) SNES title Super Mario Kart. Featuring a similar graphical style, as well as cutesy critters in karts, it made no attempt to cover up the fact that it was trying desperately hard to be just like Nintendo's racer. But this mattered not as it was a great game in its own right. I had a great deal of fun racing around the well designed and colourful tracks, blasting the other racers with hedgehog weapons and bouncing over obstacles. Sure, it was nowhere near as good as Super Mario Kart, but it was a great alternative option.

Thursday, 28 August 2014

Review - Lovely Planet (PC)

Sugar Coated FPS

As a huge, huge fan of old school, 90's style first person shooters I usually take the time to play anything even remotely resembling classic titles such as Wolfenstein 3D, Doom and Quake, so it was mere seconds between me seeing Lovely Planet on Steam and making a purchase. Sure, the graphics looked cutesy and twee, but I figured it could be a wonderfully humorous combination of Doom and Super Mario Bros. Unfortunately I was left painfully disappointed by the incredibly linear stages and the simplistic 'infinite runner' style gameplay.

Friday, 15 August 2014

Review - Rogue Legacy (Vita, PS3, PS4)


Back in October 2013 I reviewed Rogue Legacy on PC. Now, 10 months later, this roguelike platformer has found its way to Sony's fantastic and painfully underrated Vita console. And do you know what? I had a far more enjoyable time with it this time around. For those of you unfamiliar with the game, Rogue Legacy is a 2d platformer in which you explore a Castlevania-esque castle, defeating baddies with your sword and spells, collecting as much loot as you can. Upon your death you choose a new character, spend the loot you gathered before dying on stats and equipment upgrades, and enter a completely new, randomly generated castle to do it all over again. The aim being to level yourself up enough to face off against one of the four bosses located in the four different areas that make up the game world. 

Friday, 8 August 2014

Worst Videogames Enemies - 01 : Spawn (Quake)

'Player' was slimed by a Spawn

Some videogame enemies can make or break a game. Whether it be an impossibly difficult boss, or an adversary with an incredibly irritating movement or attack pattern. Some just annoy you simply by being poorly designed or out of place in the game world. The Spawn from id Software's sublime Quake is one of the worst offenders, being guilty of nearly all of the aforementioned criticisms. Now let's get one thing straight. I love Quake. Adore it! It is one of my all-time favourite videogames, and one I still play regularly some 18 years after its original release. But one thing has always irked me about this game. Something that makes me groan every time I encounter it, and puts a blemish on an otherwise perfect gaming experience. The Spawn.

Thursday, 31 July 2014

Instant Dungeon - Roguelike Maze game for PC

Instant Dungeon is a cute little maze game available on both PC and the PlayStation Vita (via the PlayStation mobile section on the store) which features roguelike elements to keep things interesting. Created by lone developer Scott Mattot, Instant Dungeon keeps things incredibly simple by tasking you with little more than moving around a succession of randomly generated, top down mazes, avoiding the skeletons, vampires, zombies and other monstrosities, nabbing any treasures along the way and finding the key to open the exit door. As you progress deeper into the dungeons the light get more scarce, meaning danger could lurk around every corner.

Wednesday, 23 July 2014

Review - Another World 20th Anniversary Edition (Vita)

A World of Pain

Originally an Amiga title, Another World (or Out Of This World in the USA) blew gamers away in the early 1990's thanks to its impressive animation and atmospheric alien world to explore. You played as Lester, a young professor working on dangerous particle acceleration experiments. One night, after arriving late at the lab one night (in his Ferrari, as the computer needlessly points out) to continue his work, disaster strikes when lightning hits the roof during a critical moment in the experiment. Lester is then transported to a strange alien world, and must escape. It was a pioneering title that would pave the way for more expansive adventures such as the unconnected follow-up title Flashback, Abe's Odyssey, and Tomb Raider. It could perhaps be considered the Uncharted of the time.