Thursday, 5 November 2015

Super Mario Maker UPDATE! Plus, what we still want to see in the game!

Free update is now live!

Hot on the heels of my Super Mario Maker review (here), I wanted to follow up by taking a more in-depth look at the exact features missing from this fantastic game. From missing animations and power-ups to the inability to create sloped terrain, there are certainly some issues that stop Super Mario Maker from being the true Super Mario Bros creation tool it could be. Some are minor, but others are so glaring that they render the opportunity to recreate most of your favourite Super Mario Bros 3, Super Mario World and New Super Mario Bros levels impossible. But just as I was about to post this article, news spread online of a free update from Nintendo that adds new content and fixes. I will cover these first before continuing! Now today, the patch is up for download (or yesterday if you live in the USA). I will take a quick look at what has been added before looking at the features we would like to see in future updates!

Monday, 21 September 2015

Review - Super Mario Maker (Wii U)

Celebrating your 30th birthday in style

It has been a long, long time since I have felt as excited about a game release as I have with Nintendo's brand new Mario creation title. Not since the days of my youth have I pre-ordered a game well in advance of it's release date and waited with baited breath for it to turn up on my doorstep, ready to be ripped open (well, very carefully opened anyway, this was a limited edition after all) and thrust into the console without delay. But this is no ordinary game, this is Super Mario Maker

Wednesday, 12 August 2015

Nintendo Wii U - My Favourite Current Gen Console & Why You Should Buy One

Nintendo - Still working their magic after 30 years!

This year I have owned and played on all three of the current generation of consoles - Sony's PS4, Microsoft's Xbox One and Nintendo's Wii U. Now, I will be the first to admit that 'modern' games have not be doing it for me for several years now. While, naturally, I still enjoy the smaller indie titles that appear on Steam and other machines (especially the PlayStation Vita), the main 'triple A' titles have left me cold. I have sat down and dedicated time to games such as GTA V, Assassins Creed : Black Flag, Far Cry 4, Drive Club, Forza Horizons 2 and Batman Arkham City, but all of them have felt uninspired, bland and, more importantly, not much fun to play. So, I have generally stuck to a mix of indie games, classic arcade games on MAME, and retro titles on platforms such as the Sega Saturn, SNES, N64, or whatever random console I have purchased that week.

Monday, 10 August 2015

Review - Eternum (PC)


Hot on the heels of my review of the excellent 80's arcade game, Baluba-Louk No Densetsu, comes a follow up review. This time I take a look at a brand new indie game that takes a great deal of inspiration from Able Corp's wonderful platformer, as well as a huge nod to Capcom's Ghosts 'N Goblins series. This inspiration is immediately apparent, in fact, the developer has referred to the game as an unofficial sequel to the Ghosts 'N Goblins games, with the hero being no other than Arthur the knight himself. Now an old man, Arthur is on a purely selfish quest. Instead of rescuing his beloved, he is now on the hunt for magical orbs that grant the owner eternal youth. I am not sure why Arthur is alone - clearly his damsel in distress wasn't as into the relationship as he was and has done a runner in the interim. You have to feel sorry for the guy, especially considering how brutally hard the challenges he faced to rescue her were.

Tuesday, 4 August 2015

Retro Review - Baluba-Louk No Densetsu (Arcade)

The original Tomb Raider

Ok, arcade fans! I am here once again to bring you another obscure coin-op gem that deserves your attention. This time it's the turn of the catchily titled Japanese game Baluba-Louk No Densetsu (just rolls off the tongue doesn't it!). Released way back in 1986, Baluba was another colourful 2d platform, collect-em-up, in a very similar vein to the Tehkan classic, Bomb Jack - one of my all time favourite games! Playing as a cute little explorer dude, your aim is to move around the small underground stages grabbing every single treasure chest, while avoiding the brightly-coloured beasties that patrol the stages. 

Sunday, 26 July 2015

Retro Review - Pokemon Snap (Nintendo 64)

Gotta Snap 'Em All

Pokemon.. Ah, Pokemon. Gotta catch 'em all etc. etc. Yep, you guessed it, I am not a fan. As a lifelong loather of all things anime, I found Pokemon about as appealing as a final demand letter from a debt collection agency. But I am clearly in the minority as it's a worldwide phenomenon that shows no signs of going away. Kudos to the creators, though, for finding a way to fleece kids the world over for 20 years now, as they attempt to acquire every one of the ever-expanding bestiary of irritating critters. Anyway, I recently found myself in possession of a Nintendo 64, and in between games of Goldeneye and Wave Race 64, I decided to try out Pokemon Snap (purely to check it worked, honestly). I never thought I would end up inexplicable hooked to the damn thing, playing it for days on end - even starting a new game so I could watch my girlfriend do her own play through.

Monday, 6 July 2015

Review - Letter Quest : Grimm's Journey (PC / Mac)

Casual gaming finally wins me over

I have never once considered myself a casual gamer - I would scoff at the 'noobs' playing gibberish like Farmville and Candy Crush, guffaw at the naivety of so-called gamers who wasted their time playing touch screen nonsense on their mobiles and tablets - titles usually involving nothing more complex than swiping your finger across the screen. But now I may have to reassess my views (well, not entirely, Candy Crush is still an abomination) due to one title, Letter Quest : Grimm's Journey.